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About

VideoGame & Graphic Programmer.
- Degree: BSc Hon Computer Science for Games
- Mail: [email protected]
- City: Sheffield, UK
- Age: 22
I'm Sebastián, a passionate gameplay and graphics engine programmer. My world revolves around creating immersive gaming experiences that are visually stunning.
From developing engaging gameplay mechanics to optimising graphics performance, I enjoy every step of the process.
This portfolio showcases my dedication and skills as a programmer. Welcome to my world of virtual adventures!
Resume
Here you can find my complete Curriculum Vitae, with a brief description of my experience, skills and studies:
VIEW MY FULL CVEducation
BSc (Hons) Computer Science for Games
Sep 2024 – May 2025
Grade: First Class Honours (87.6)
Sheffield Hallam University, Sheffield, United Kingdom
Final-year project involved building a graphics engine for PlayStation 5 using official devkits. Worked in a multidisciplinary team of six (four programmers, one designer, one artist) to develop both the engine and a game for it. Focused on performance optimisation and graphics systems such as GPU-driven animation, interactive foliage, and a custom ImGui-based editor for engine tools.
HND in Computing (Video Games Programming)
Sep 2020 – Jul 2023
Grade: Distinction
ESAT (Escuela Superior de Arte y Tecnología), Valencia, Spain
Completed a BTEC Level 5 Higher National Diploma in Video Games Programming, specialising in core areas of game development including C++, graphics, engines, and gameplay systems. This course provided a strong technical foundation and hands-on project experience.
Relevant Experience
Junior C++ Programmer
Apr 2025 – Jul 2025
Steel Minions Game Studio – Sheffield Hallam University
Co-developed Battle Coder, an educational game that teaches Python scripting through gameplay. Designed and built the scripting system in C++20, exposed functionality via Pybind11, and designed a complete user-facing toolchain using ImGui: including a real-time scripting editor with error highlighting, tooltips, and feedback messages. Also developed a vector shape editor for custom content creation.
Gameplay Programmer
Sep 2022 – Jul 2023
INVICTA: The Next Queen – Dark Moth Games
Part of a 14-person team developing a 3D action game in Unreal Engine. Worked on gameplay systems, animation logic, VFX, and environmental hazards. Used C++ and Blueprints, alongside Perforce for version control. The game was published on Steam in 2023: Steam Store Page