• All
  • GRAPHIC PROGRAMMING
  • UNREAL ENGINE
  • UNITY ENGINE
  • Others

🫧 Phazon Engine 🫧 1

My Playstation 5 Renderer / Oct. 2024 - Jan. 2025

C++ PSSL PlayStation 5

🧊3 Cubed Cube 🎲3 1

A Voxel Engine for GameCube / Sep. 2024 - Jan. 2025

C++ GX Nintendo GameCube

🍗 Poyo Engine 🍗 1

My own Graphic Engine / Sep. 2022 - Jun. 2023

C++ OpenGL GLSL XBOX DirectX 11

INVICTA: The Next Queen 14

First Game on Steam / Sep. 2022 - Jun. 2023

C++ Unreal Engine

Radial Sinewave 2

A lot of dots moving / Nov. 2022 - Dec. 2022

C Assembler Raspberry Pi

Procedural Pokémon City 2

One of the first OpenGL Projects / April 2022 - May 2022

C++ OpenGL GLSL

Robo Space Runner 2

First Android Game / March 2022 - May 2022

C# Unity Engine Android Game

Metroid Prime 2

First Unreal Engine Game / March 2022 - May 2022

C++ Unreal Engine

Space Shock 2

Space Bullet Hell Game / March 2022 - May 2022

C# Unity Engine

Kirby DJ Equalizer 2

Shaders react to music / March 2022 - April 2022

C++ OpenGL GLSL SoLoud

Toy Tanks 3

First GameCube Game / Nov. 2020 - Dec. 2020

C GRRLIB GameCube Modding

About

VideoGame & Graphic Programmer.

  • City: Sheffield, UK
  • Age: 22

I'm Sebastián, a passionate gameplay and graphics engine programmer. My world revolves around creating immersive gaming experiences that are visually stunning. From developing engaging gameplay mechanics to optimizing graphics performance, I enjoy every step of the process.

This portfolio showcases my dedication and skills as a programmer. Welcome to my world of virtual adventures!

Resume

Here you can find my complete Curriculum Vitae, with a brief description of my experience, skills and studies:

VIEW MY FULL CV

Education

HND IN COMPUTING (VIDEOGAMES PROGRAMMING)

Sep. 2020 - July 2023

ESAT (Escuela Superior de Arte y Tecnología), València (Spain)

In this university, I earned a title BTEC Level 5 HND in Videogames Programming, focusing on various aspects of game development related to programming. This specialization has provided me with a solid groundwork from which I can build upon, enabling further growth and advancement in my field.

BSC HON COMPUTER SCIENCE FOR GAMES

Sep. 2024 - May 2025

Sheffield Hallam University, Sheffield (UK)

In my final year, I am developing a PS5 graphics engine with three other programmers and a game for it with one designer and one artist. This project involves tackling advanced graphics challenges and optimizing game systems, enhancing my skills in game development and graphics programming.

Relevant Experience

Gameplay Programmer

Sep. 2022 - July 2023

INVICTA: The Next Queen - Dark Moth Games

Worked in a 14 people team as Gameplay Programmer using Unreal Engine and C++, also using Perforce as version control platform.

Graphic Programmer

Sep. 2022 - June 2023

🍗 Poyo Engine 🍗

Worked on my first Graphic Engine made from scratch with C++ and built it component-oriented using an Entity Component System (ECS).

Skills & Relevant Tools

Languages

C / C++

C#

GLSL (OpenGL Shading Language)

HLSL (High Level Shading Language)

SQL

Python

Kotlin

PSSL

Tools

Visual Studio

RenderDoc

GitHub

Perforce

Aseprite

Trello

ImGui

NVIDIA Nsight Graphics

Platforms

PC (Windows & Linux)

XBOX One

Raspberry Pi

Nintendo GameCube

PlayStation 5

Engines & Libraries

Unreal Engine

Unity Engine

Godot Engine

SDL & SDL2

SFML

Sound APIs

SoLoud

MiniAudio

Graphic APIs

OpenGL

DirectX