Project Information
- Category: Graphic Programming
- Language: C++
- Graphic API: OpenGL
- Project Date: 30 May 2022
- Made by:
- Mario Galán Sobrino
- Sebastián Valdés Sánchez
A Procedurally Generated Pokémon City
This city is generated through procedural methods utilizing OpenGL and C++.
Its development serves as a platform for enhancing our proficiency in OpenGL,
as well as acquiring knowledge in shaders and rendering techniques.
The project encompasses a procedurally generated city incorporating three distinct types of lights:
directional, spot, and point. Additionally, it incorporates features such as fog and transparent materials.
Features
- Procedurally generated city
- Light creation system
- Enviroment Fog
- Translucent Materials
- Friendly UI
- Light Optimization Mode
- Frustum Culling
- Cubemap