Sebastián Valdés

Category: Graphic Programming

Language: C++

Graphic API: OpenGL 3.3

Project Date: 30 May 2022

Made by:

  • Mario Galán Sobrino
  • Sebastián Valdés Sánchez

A Procedurally Generated Pokemon City

A procedurally generated city with three distinct types of lights: directional, spot, and point. Incorporates environment fog and transparent materials for a polished visual experience.

Features

🏙️🎲

Procedural City

Procedurally generated city layout.
💡🔦

Light System

Directional, spot, and point lights.
🌫️

Environment Fog

Atmospheric fog effect.
🪟✨

Translucent Materials

Transparent and translucent material support.
🖥️😊

Friendly UI

User-friendly interface for scene control.
⚡💡

Light Optimisation

Optimised light rendering mode.
🔲👀

Frustum Culling

Rendering only what’s in the camera’s view.
🌍🗺️

Cubemap

Environment cubemap for reflections and skybox.