A procedurally generated city with three distinct types of lights: directional, spot, and point. Incorporates environment fog and transparent materials for a polished visual experience.
🏙️🎲
Procedural City
Procedurally generated city layout. 💡🔦
Light System
Directional, spot, and point lights. 🌫️
Environment Fog
Atmospheric fog effect. 🪟✨
Translucent Materials
Transparent and translucent material support. 🖥️😊
Friendly UI
User-friendly interface for scene control. ⚡💡
Light Optimisation
Optimised light rendering mode. 🔲👀
Frustum Culling
Rendering only what’s in the camera’s view. 🌍🗺️
Cubemap
Environment cubemap for reflections and skybox.