Sebastián Valdés

Category: Graphic Programming

Language: C++

Graphic API: AGC

Project Date: 14 Jan. 2025

Made by: Sebastián Valdés Sánchez

Phazon Engine

My own Graphics Engine built for the PlayStation 5 using Sony’s native graphics APIs AGC. Developed as a university project to gain hands-on experience with console-level graphics programming.

Features

🖥️🔄🖱️

Editor Mode

Provides tools like Object Selection with the mouse.
🎬🏃💀

Skeletal Animations

Allows smooth character animations with skeletal rigs.
📜📊

Logger System

A robust logging system for tracking engine processes and errors.
🛠️🔄📐

Gizmo Transform

Manipulate objects by rotating, translating, and scaling.
📂📝

Scene Management

Allows saving, deleting, and creating scenes for efficient project management.