Sebastián Valdés

Category: Unreal Engine Project

Language: C++

Project Date: 30 May 2022

Made by:

  • Mario Galán Sobrino
  • Sebastián Valdés Sánchez

Our first Game made in Unreal Engine 4

A Metroid Prime recreation built in Unreal Engine 4, featuring Samus’ iconic mechanics — beam switching, morph ball, lock-on targeting, and the curved HUD visor effect.

Features

🤖🔫

Enemies Patrol IA

Two AI types: patrolling enemies with player pursuit and sound-based tracking Metroids.
🎯🔒

Lock On Enemies

Lock-on targeting system for combat.
💊🚀

Drops

Life and missile container pickups from defeated enemies.
💥🧱

Destructible Meshes

Breakable environment objects.
🌧️❄️

Rain & Snow

Weather particle effects.
🔵🏃

Samus Morph Ball

Full morph ball transformation with bombs.
✨🎆

UE Particles

Unreal Engine particle effects throughout the game.

My Role in this Project

🏃⚡

Samus Movement

Player movement, morph ball transition, bombs, and beam switching.
🎬🏃

Animations

All in-game animations using Anim Instance and Anim Notifies.
🖥️📊

Widget & Interface

HUD and UI implementation including the curved visor effect.
✨🎆

Particles

Visual effects for beams, explosions, and environment.

Samus’ Curved HUD

Original HUD

Original Metroid Prime HUD

Our HUD

Our recreation of the curved HUD