Our first Game made in Unreal Engine 4
A Metroid Prime recreation built in Unreal Engine 4, featuring Samus’ iconic mechanics — beam switching, morph ball, lock-on targeting, and the curved HUD visor effect.
Features
🤖🔫
Enemies Patrol IA
Two AI types: patrolling enemies with player pursuit and sound-based tracking Metroids. 🎯🔒
Lock On Enemies
Lock-on targeting system for combat. 💊🚀
Drops
Life and missile container pickups from defeated enemies. 💥🧱
Destructible Meshes
Breakable environment objects. 🌧️❄️
Rain & Snow
Weather particle effects. 🔵🏃
Samus Morph Ball
Full morph ball transformation with bombs. ✨🎆
UE Particles
Unreal Engine particle effects throughout the game. My Role in this Project
🏃⚡
Samus Movement
Player movement, morph ball transition, bombs, and beam switching. 🎬🏃
Animations
All in-game animations using Anim Instance and Anim Notifies. 🖥️📊
Widget & Interface
HUD and UI implementation including the curved visor effect. ✨🎆
Particles
Visual effects for beams, explosions, and environment. Samus’ Curved HUD
Original HUD

Our HUD
