An equalizer crafted using OpenGL and C++, featuring illumination, a particle system, and objects that respond to music in real time. Includes an automated camera executing rotations around the scene and real-time mesh transformation.
📷✈️
Flying Camera
Free-flying camera and automated rotations around the scene. 💡🔦
Lights
Dynamic lighting system. 🔺📐
Geometry Shaders
Geometry shader effects for visual flair. 🪟✨
Translucent Materials
Transparent and translucent material support. 🎵🔊
Shaders React to Music
Objects and shaders respond to the music in real time. 🌍🗺️
Cubemap
Environment cubemap for reflections. ✨🎆
Particle System
Particle effects reacting to the beat. 🎥🔄
Automated Camera
Camera that rotates around the scene automatically.